Table of Contents (for Serenity RPG):

List of Game Tables

Introduction: Here's how it is 3

Serenity 4

Role Playing Game? 4

The Serenity Role Playing Game 4

Crew 5

Game Master 5

Sessions, Adventures and Campaigns 5

The Dice (Sidebar) 6

Game Basics (Sidebar) 6

Gear 6

The 'Verse 6

Out to the Black 6

Pre-Designed Characters 8

Mal 8

Zoe 10

Wash 12

Jayne 14

Kaylee 16

Inara 18

Book 20

Simon 22

River 24

Chaper 1: Find a Crew 26

The Client (story) 27

Crew Basics 28

Pilot 28

Mechanic 28

Medic 28

Security 29

Socialite 29

Captain 29

Heroic Level 29

Greenhorn 29

Veteran 29

Big Damn Hero 30

Concept 30

Crew Creation (sidebar) 30

Race 31

Traits 31

Assets 31

Complications 32

Attributes 32

Physical Attributes 32

Agility 33

Srength 33

Vitality 33

Mental Attributes 33

Alertness 33

Intelligenct 33

Willpower 33

Derived Attributes 33

Initiative 33

Life Points 34

Skills 34

Skill Rolls 35

Unskilled Actions 35

Gear 35

Character Development 35

Secrets 35

Plot Points 36

Plot Point Pool 37

Advancement Points 37

Character Improvement 37

Removing Complications 37

Chapter 2: Traits and Skills 38

The Warning (story) 39

The Good, The Bad, and the Big Damn Ugly 40

Assets 41

Allure 41

Athlete 42

Born Behind the Wheel 42

Fightin' Type 42

Friends in High Places 42

Friends in Low Places 43

Good Name 43

Healthy as a Horse 43

Heavy Tolerance 43

Highly Educated 43

Intimidatin' Manner 44

Leadership 44

Lightnin' Reflexes 44

Mean Left Hook 45

Mechanical Empathy 45

Military Rank 45

Moneyed Individual 45

Natural Linguist 45

Nature Lover 45

Nose for Trouble 46

Reader 46

Religiosity 46

Sharp Sense 46

Sready Calm 47

Sweet and Cheerful 47

Talented 47

Things Go Smooth 47

Total Recall 47

Tough as Nails 47

Trustworthy Gut 47

Two-Fisted 47

Walking Timepiece 47

Wears a Badge 48

Complications 48

Allergy 48

Amourous 48

Amputee 49

Bleeder 49

Blind 49

Branded 49

Chip on the Shoulder 49

Credo 49

Combat Paralysis 50

Coward 50

Crude 50

Dead Broke 50

Deadly Enemy 50

Deaf 50

Dull Sense 50

Easy Mark 50

Ego Signature 51

Filcher 51

Forked Tongue 51

Greedy 51

Hero Worship 51

Hooked 51

Leaky Brainpan 52

Lightweight 52

Little Person 52

Loyal 52

Memorable 52

Mute 52

Non-Fightin' Type 52

Overconfident 52

Paralyzed 53

Phobia 53

Portly 53

Predjudice 53

Sadistic 53

Scrawny 53

Slow Learner 53

Soft 53

Stingy 53

Straight Shooter 54

Superstitious 54

Things Don't Go Smooth 54

Traumatic Flashes 54

Twitchy 55

Ugly as Sin 55

Weak Stomach 55

Skills Pay the Bills 55

Benchmarks of Proficiency 55

Skill Descriptions 55

New Specialities 56

Animal Handling 56

animal Training 56

riding 56

veterinary 56

zoology 56

Artistry 56

appraisal 56

cooking 56

forgery 56

game designing 56

painting 56

photography 56

poetry 56

sculpting 56

writing 56

Athletics 57

climbing 57

contortion 57

dodge 57

juggling 57

jumping 57

gymnastics 57

parachuting 57

parasailing 57

pole vaulting 57

riding 57

running 57

swiming 57

weight lifting 57

individual sport (soccer, baseball etc) 57

Covert 57

camouflage 57

disable devices 57

forgery 57

infiltration 57

open locks 57

sabotage 57

sleight of hand 57

stealth 57

streetwise 57

surveillance 57

Craft 57

architecture 58

blacksmithing 58

carpentry 58

cooking 58

leatherworking 58

metalworking 58

pottery 58

sewing 58

Discipline 58

concentration 58

interrogation 58

intimidation 58

leadership 58

mental resistance 58

morale 58

Guns 58

assault rifles 59

energy weapons 59

grenade launchers 59

gunsmithing 59

machine guns 59

pistols 59

rifles 59

shotguns 59

Heavy Weapons 59

artillery 59

catapults 59

demolitions 59

forward observer 59

mounted guns 59

repair heavy weapons 59

rocket launchers 59

ship's cannons 59

siege weapons 59

Influence 59

administration 59

barter 59

bureaucracy 59

conversation 59

counseling 59

interrogation 59

intimidation 59

leadership 59

marketing 59

persuasion 59

politics 59

seduction 59

streetwise 59

Knowledge 60

appraisal 60

culture 60

history 60

law 60

literature 60

philosophy 60

religion 60

sports 60

Linguist 60

Mechanical Engineering 60

create mechanical devices 61

machinery maintenance 61

mechanical repairs 61

fix mechanical security systems 61

plumbing 61

Medical Expertise 61

dentistry 61

forensics 61

general practice 61

internal medicine 61

pharmaceuticals 61

physiology 61

psychiatry 61

rehabilitation 61

surgery 61

toxicology 61

veterinary medicine 61

Melee Weapon Combat 61

clubs 61

knives 61

melee weapon-smithing 61

nunchaku 61

pole arms 61

swords 61

whips 61

Perception 62

deduction 62

empathy 62

gambling 62

hearing 62

intuition 62

investigation 62

read lips 62

search sight 62

smell 62

tactics 62

taste 62

tracking 62

Performance 62

acting 62

dancing 62

costuming 62

keyboard instruments 62

impersonation 62

mimicry 62

oratory 62

percussion instruments 62

singing 62

stringed instruments 62

wind instrument 62

Pilot 63

aerial navigation 63

astrogation 63

astronomy 63

astrophysics 63

space survival 63

specific types of craft 63

Planetary Vehicles 63

aquatic navigation 63

cars 63

canoes 63

equestrian 63

ground vehicle repair 63

horse-drawn conveyances 63

hovercraft 63

industrial vehicles 63

land navigation 63

large ground transports 63

military combat vehicles 63

powerboats 63

sailing 63

scooters 63

scuba diving 63

skiffs 63

submarines 63

yachts 63

Ranged Weapons 64

blowguns 64

bows 64

crossbows 64

darts 64

grenade 64

javelin 64

ranged weaponsmithing 64

slings 64

throwing knives 64

Scientific Expertise 64

earth sciences 64

historical sciences 64

life sciences 64

mathematical sciences 64

Survival 65

aerial survival 65

aquatic survival 65

general navigation 65

land survival 65

nature 65

space survival 65

specific environment or condition survival 65

tracking 65

trapping 65

Technical Engineering 65

communications systems 65

computer programming 65

hacking 65

create/alter technical devices 65

demolitions 65

electronics 65

technical repair 65

technical security systems 65

Unarmed Combat 66

boxing 66

brawling 66

judo 66

karate 66

kung fu 66

savate 66

wrestling 66

Chapter 3: Money and Gear 68

The Idea (story) 69

Economics of the 'Verse 69

Currency 70

Costs of Goods & Services 70

Gearing Up 70

Owning a Ship 70

Gear 71

Credits and Coinage 71

Big Damn Prices 71

Economics of a Tramp Freighter (sidebar) 72

Availability 73

The Black Market 73

General Store 73

Tools 74

Food and Supplies 74

Tailor 76

Protective/Emergency Gear 76

Armoury 77

Ammunition & Reloading 78

Hand-to-Hand Weapons 78

Ranges Weapons 80

Explosives 81

Heavy Weapons 82

Techshop 82

Computers, Hardware and Progs 83

Communications and Security Equipment 85

The Outfitters 86

Medical Equipment 86

Covert Ops Gear 87

Engineering Supplies 89

Robots 89

Newtech 91

Newtech Design 91

Cost x2 92

Cost x4 92

Cost x10 92

Services 93

Services 93

Chapter 4: Boats and Mules 95

The Tell (story) 96

Ships 97

Gravity Control 97

Power 98

Propulsion 98

Life Support 99

Hull 99

Atmosphere 100

Water 100

Food 100

Waste Management 100

Navigation, Sensors and Communications 100

Navigation 100

Sensors 101

Communications 101

Weapons 102

Space Mines 102

Missiles 102

Bombs 102

Warheads 102

Life Aboard Ship 103

Daily Routine 103

Operating Costs 104

Port Fees 104

Fuel 104

Provisions 104

Salaries 104

Other Costs 104

Paying the Biils 104

Freight 105

Passengers 105

Charter 105

Getting Around 105

Ship as a Character 106

Concept 106

Agility 106

Strength 106

Vitality 107

Alertness 107

Intelligence 107

Willpower 107

Specifications 108

Dimensions 108

Tonnage 108

Speed Class 108

Fuel Capacity 108

Crew Quarters 108

Cargo and Passenger Capacity 109

Ship Traits 109

Everybody Has One 110

Fast Throttle 110

Fuel Efficient 110

Loved 110

Seen Better Days 110

Short Range 111

Slow Throttle 111

Ship Skills 111

Complexity 112

Derived Attributes 112

Gear 112

Maintenance 112

Weapon Systems 113

Armor 113

Price 114

Maintenance Costs 114

Increasing Attributes 114

Aces & Eights (diagram) 115

Sample Ships 117

Hotaru 117

Aces & Eights 117

Escape Pod 117

Short-Range Shuttle 118

Alliance Short Range Enforcement Vessel 118

Small Transport 118

Homestead Transport 119

Bumblebee Class (diagram) 120

Firefly 121

Serenity (diagram) 122

Variants 124

Alliance Patrol Boat 125

Independent Blockade Runner 125

Alliance Patrol Boat (diagram) 126

Cargo Liner 128

Alliance Cruiser 128

El Dorado 128

Vehicles 129

Surface Travel 129

Air Travel 129

Vehicle Statistics 129

El Dorado (diagram) 130

Sample Vehicles 132

Mule 132

Hover Mule 133

Hovercraft 133

Skiff 133

Reaver Skiff (diagram) 134

Spaceship and Vehicle Combat 135

Scale 135

Vehicle Scale 135

Spacecraft Scale 136

Collision Damage 136

Mixing Scales 136

Chapter 5: Keep Flying 137

Payday (story) 138

Playing the Game 139

Using the Dice 140

The Real Basics (sidebar) 140

When to Roll 140

Extraordinary Success 141

Extraordinary Success & Damage 141

Attribute Rolls 142

Skilled Actions 142

Unskilled Crew and Skilled Actions 143

Opposed Actions 143

Botching 143

Complex Actions 143

Aiding Others 144

Life gets easier or the job gets harder 144

Plot Points 145

Gaining Plot Points 145

Complications in Play 145

Rewards 146

Spending Plot Points 146

Improving Actions 147

Staying Alive 147

Covering Your Assets 148

Story Manipulation 148

Combat 149

Timing-Combat Turns 150

Initiative 150

Resolution 150

Actions 150

Multiple Actions 150

Free Actions 150

Optional Initiative (sidebar) 151

Optional Secondary Actions (sidebar) 151

Moving About 151

Defend Yourself 151

Inflicting Violence 153

Special Situations 154

Automatic Weapons 154

Covering 154

Threatening 154

Breaking Stuff 154

Explosions 155

Firing into a Crowd 155

Unarmed Combat 155

Improvised Weapons 155

Obscured Vision 155

Prone 155

Unstable Terrain 155

Zero-Gravity 156

A World of Hurt 156

Taking Damage 156

1. Determine Basic Damage 156

2. Determine Weapon Damage 156

3. Fallout 156

Other Ways to Get Mangled 157

Patching Up 158

Natural Healing 158

Stun Damage 158
Wound Damage 158

Miracles of Modern Medicine 158

Chapter 6: Out in the Black 160

The Devil's Shoes (story) 161

Role of the Game Master 163

Launching Point 163

Serenity Basics 163

Gamer Terminology (sidebar) 163

Science Fiction 163

Technobabble 164

Language 164

26th Century Slang 164

Western 165

In with the Old, and In with the New 165

Livin' Lean & Hungry 166

All in the Family 166

There's No Place Like Home 166

Campaign Concepts 167

Underlying Themes 167

Creating the Crew 168

Character Building 168

Motivation 168

Character Roles 168

Establishing Relationships 169

Creating New Traits (sidebar) 170

Traits and Relationships 170

Designing Adventures 171

Starting the Adventure 171

Adventure Structure 171

Desire 171

Conflict 172

Rising Action 172

Climax 172

Resolution 173

Plots 173

Plot Types 173

Fleshing Out Plots 173

Non-Player Characters 174

Plot Twist 174

Events 174

Strange Scenes 174

Adventure Concepts 175

Long Arm of the Law 176

Sometimes Danger Fines You 176

Telling Whoppers (sidebar) 176

Breaking the Mold 176

Playing the Parts 176

"Stock" Characters 177

Important NPCs 177

Villains 178

Fellow Travelers 179

Alliance Officer, Disillusioned Veteran 179

Alliance Officer, Gung-Ho 179

Alliance Officer, Young and Green 179

Alliance Grunt 179

Bounty Hunter, High Tech 180

Bounty Hunter, Border Planet 180

Browncoat Ally 180

Unification War Vet and Proud of It 180

Bartender and Owner 180

Bartender, Hired Help 180

Barfly 181

Dance Hall Girl 181

Bar Floozy 181

Registered Companion (female) 181

Register Companion (male) 181

Sheydra 182

Buddhist Monk 182

Whore with a Heart of Gold 182

Settler Family 182

Father 182

Mother 183

Little Boy 183

Little Girl 183

Saloon Piano Player 183

Alliance Hospital Personnel 183

Trauma Surgeon 183

Trauma Nurse 183

Hospital Administrator 183

Security Guard 183

Paramedics 183

School Teacher 183

High-Falutin' Gentleman 184

Society Belle 184

Itinerant Frontier Revivalist 184

Preacher Man 184

Angel of Mercy 184

King of the Dung heap 185

Bully Boy 185

Tong Leader 185

Frontier Sheriff 185

Frontier Deputy 185

Frontier Doctor 185

Rim Shop Keeper 185

Fanty and Mingo 186

Hired Gun 186

Con Artist 186

Purveyor of Stolen Goods 186

Pawn Broker/Fence 186

Town Leader 187

Mr. Universe 187

Reaver 187

Dr. Mathias 188

The Operative of the Parliament 188

The Crew of Aces and Eights 189

Jack Leland 189

Hwa Ling 190

Maxx Williams 191

Time Bomb 192

Ramona Cortez 193

Rawhide 194

Chapter 7: A Brief Guide to the 'Verse 195

More of me to Love (story) 196

The Year 2518 197

History is Programmed by the Victors 197

Exodus 197

The Age of the Terraformers 198

Unification War 199

The Here and Now 200

Governments 200

The Anglo-Sino Alliance 200

The Independent Planets 201

The Military 201

The Law 202

Corporations 202

Blue Sun Corporation 202

The Corone Mining Consortium 203

Iskelian Technology Solutions 203

Unifed Reclamation 203

Guilds 204

Companions' Guild 204

The Syndicate 205

The Tongs 205

Traders' Guild 206

The Miners' Guild 206

Faith in the Verse 206

Reavers 207

Maps 208

The 'Verse 210

Central Planets 210

Ariel 210

Bernadette 210

Londinium 211

Osiris 211

Sihnon 212

Border Planets 212

Beaumonde 212

Bellerophon 213

Boros 213

Hera 213

Newhall 214

Paquin 214

Persephone 214

Santo 214

Verbena 215

Rim Planets 215

Athens 215

Beylix 216

Ezra 216

Greenleaf 216

Higgins' Moon 217

Jianyin 217

Lilac 217

Miranda 218

Regina 218

Shadow 218

Triumph 218

St.Albans 218

Appendix: Gorram Chinese 219

English and Chinese 219

Mutt Tongues 219

Frontier Slang 219

Basic Rim World Speech 219

A few examples 220

Slang: Frontier Life 220

Slang: Spacefaring 220

Slang: Underworld 220

Slang: Technical 220

Chinese Phrases 220

Jung J'Wohn Guo Hua like a True Spacer 221


(supplied by Robbie Matthews)